Hello and welcome to Pushing Polygons Studios, we are three friends who met while studying at Leeds College of Art, in the United Kingdom.
This site will show the process and development of our games, which we are aiming to make available for smartphones and tablets using Autodesk Maya, Adobe Photoshop and the Unity game engine.
Here is a little about each of us and our roles in this company:
I come from a graphic design, previously working at Scientific Games International where they design and print lottery scratch cards for the world market. I was at this job for almost 4years when I was let go due to economic down turn, this lead me to going back education to develop more creative further in more areas.
As of July 2012 I graduated from Leeds Art College with a BA (Hons) Digital Film, Games and Animation.
My roles in this within this company are Project Manager, Character/Story Development, Character Modelling, Texturing and Graphic Design.
I joined the college after my Sixth Form I.T. and Art course had finished wanting to further develop my skills in the direction of the games industry, as this is the current growing industry and where my skills and design can shine. My sole focus is to produce games within the concept artist and 3d modelling departments.
My role in this project is concept artist and character/level developer.
Sunday, 24 June 2012
This page has links to the people who make up Pushing Polygons Studio: